Tag Archives: iOS

Google Ad Inventory for iOS App Campaigns Increases

Google is set to roll out new updates for Google Ads that will impact how apps are discovered in web searches. What makes this interesting is that it’s designed for iOS apps, rather than Google Play apps. The company will be able to access Google Search inventory on the Safari browser for iOS, a move intended to improve traffic and impressions from searches on iOS devices. This could change how iOS developers implement their paid campaign strategies.

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Avoid App Store Rejection for Loading External Resources

Often times, users open an app or mobile game they’re eager to use, only to have the app say “Downloading… 1%” at the start screen. They wait, watching the download bar slowly progress, before the app finally finishes launching while a few hundred megabytes larger than anticipated. While this is often times necessary for an app to properly update or run, Apple does place guidelines on how these downloads are prompted and may reject an app if it does not follow them.

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Apple Announces Plan to Enable Simultaneous iOS and macOS App Development

Apple has announced a major change coming to the iOS and macOS App Stores. This will enable a way to create apps for both iOS and macOS simultaneously, as well as an easier way to port iOS apps to macOS. The company will begin developing and rolling out a new UIKit, which will let developers create a single app for mobile devices and computers by 2021. This initiative, code-named “Marzipan,” promises to be a major innovation for app developers and will also have a major impact on App Store Optimization.

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